Collaborative Control for Geometry-Conditioned PBR Image Generation
Directly models physically-based rendering image distribution to improve accuracy in 3D content generation
Traditional approaches of 3D content generation rely on generative models to produce RGB images, but these fall short when it comes to the nuances of physically-based rendering (PBR). This research explores a new solution proposed: direct modeling of the PBR image distribution. By sidestepping the pitfalls of converting RGB to PBR, this method promises more accurate results and smoother integration into modern graphics pipelines.
Cross-modal finetuning faces hurdles due to sparse data and the complexity of PBR output. However, the proposed method tackles these issues head-on by maintaining a frozen RGB model and establishing tight communication with a newly trained PBR model. This approach not only ensures stability during finetuning but also facilitates compatibility with various control methods, offering versatility in real-world applications.
Robust experimentation demonstrates its effectiveness in sparse data scenarios and compares it favorably against existing paradigms. Moreover, its plug-and-play compatibility with control methods like IPAdapter broadens its practical utility, promising a new era in 3D content generation where accuracy and flexibility converge seamlessly.
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